I hope this isn't too far outside the scope of UMotion, but I'm trying to get some animations that I've purchased from the Asset Store to import into 3dsMax for use on a rig I have in there. This rig is also a character from the Unity Asset store. Both the animation and the rigs are set to Humanoid, but while I'm able to set the rig-type on character to Generic, I'm not able to do the same with the animation and then import it into UMotion to try and then re-export an animation out in order to get it working in Max. I get the below error:
Is this something that your Animation Converter could help with? I know most people ask the question how do I get a rig out of Max/Blender/Maya into Unity, but I enjoy working with UMotion and Unity so much, that I'd like to do the pipeline in reverse, but I'm not sure how or if this is even possible.
Any advice appreciated :)
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