Hello I bought Your system :)
Its really cool, but I have 2 questions:
1. How to export only humanoid bones when exporting animation to fbx. I want to export only what is necessary for animation, no additional empty game objects of my object. I know System is basing on what is in Character that I edit. But basically, if that is humanoid It And I have dozens of animations (mainly we use only skeleton if fbx with animation ) I dont like the thing that system dont have option like: "Export Only motion for humanoid" or something like that.
2.How to get rid of the need of renaming all objects if they are called the same? Cant it be done automatic way on export like changing it to some 1,2,3 etc if there is problem with fbx
3.I exported my animation to actual fbx, but it seems like it is connected to old one animation in the same fbx, when I choose that animation both animation are chosen at once, some problem with meta files or something? Overall my workflow is to keep in the same fbx animation of old anim (I rename it to OLD or something like that) and new animation, everything would be good if not the thing I described that when selecting one anim unity select both of them so replacing it is impossible.
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