I recently began working with Umotion pro and have a question about something I'm trying to accomplish. I have a humanoid character with armor that also has its own bones that can be moved and manipulated. I imported a humanoid animation clip and I am able to edit the humanoid bones of the character, but not the armor bones. I noticed that it doesn't seem to be possible to edit generic bones in a humanoid project and vice versa. Is there a work around or something I am missing?
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