I have Umotion Pro and would like to use it to animate a clip with a Unity Native GameObject (say a simple Capsule with a small cube inside it) as generic adding animator.root properties bound to the cube (bone) to the clip.
In general this has to do with animating generic models not coming from outside but done inside unity being only GameObjects, and adding animator.root properties to them in new Umotion made clips.
Same of course with external models without root motion. Add to new Umotion made clips animator.root properties.
sergio from italy
Customer support service by UserEcho