Unity animator overriding blendshapes
On my character I have Blendshapes for character creation such as Big_Nose, Little_Nose and also blenshapes for Realtime Animating like Smile, Frown etc.
In my character creation code I set the blendshapes (SetBlendShapeWeight) for the character Big_Nose etc.
The problem is the Animator overrides the Big_Nose setting it back to zero
How can I prevent this from happening?
Answer
*** SOLVED ***
it's 4am fortunately I noticed one of the character creation blendshapes wasn't getting reset by the animator, long story short that blendshape didn't have a key at the start in Umotion. So I simply made sure that all the character creation blendshapes have no keys at all.
Thanks Peter for providing the facility for me to ask my question, Umotion is by far the most Professional Asset I own and I own alot. if you search for the top rated assets I have just about the first 3 pages and many more.
Cheers
Roy
Hi Roy,
glad to hear that you've been able to resolve your issue. Also thank you very much for the nice words, that means a lot to me!
Don't hesitate to contact me in case you have any other questions.
Best regards,
Peter
Customer support service by UserEcho
*** SOLVED ***
it's 4am fortunately I noticed one of the character creation blendshapes wasn't getting reset by the animator, long story short that blendshape didn't have a key at the start in Umotion. So I simply made sure that all the character creation blendshapes have no keys at all.
Thanks Peter for providing the facility for me to ask my question, Umotion is by far the most Professional Asset I own and I own alot. if you search for the top rated assets I have just about the first 3 pages and many more.
Cheers
Roy