On my character I have Blendshapes for character creation such as Big_Nose, Little_Nose and also blenshapes for Realtime Animating like Smile, Frown etc.
In my character creation code I set the blendshapes (SetBlendShapeWeight) for the character Big_Nose etc.
The problem is the Animator overrides the Big_Nose setting it back to zero
How can I prevent this from happening?
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