We love the asset and have a quick question recording and baking animations. We are trying to solve a problem with melee combat animations. The animations are "in-place" and the character swings his weapon whilst standing still. As we wanted to be able to move whilst attacking/blocking we chose to use layers and layer upper body of the melee swings over the walking locomotion blend tree. This obviously produces incorrect results as the hips are rotated differently when the character is walking compared to the original "in-place" animtion. To solve the hip bone being in the wrong rotation, we have a second animator where we play the original "in-place" animation and set the layered animators hip bone to be the same as this second animator's (in lateUpdate). However we would prefer not to need two animators per character. Can we use the asset to record the "new" position of the hips for a melee swing animation and bake it in?.I hope I explained this well enough.
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