To use multiple characters in a Umotion project do I or should I import or change to generic?
I would like to have one scene where I can animate multiple rigs and separate animators/animations are ok.
synching the characters movements would no doubt need one set of animations.
I get my characters through Blender to Unity fbx then into Mixamo and out as fbx for Unity. I import them in Unity as humanoids.Will Umotion handle multiple generic characters? It only handles one humanoid in a project.
And then as a generic do the animations based upon rig bone names all work across any humanoid to generic rig?
I have seen other responses to this using different detail but I thought I would post this one in a basic form to log this as an answer for others to find should they ask this.
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