Answered

Do I import multiple humanoid characters as generic to use them together in one project/scene?

giantkiller 3 years ago updated by Peter - Soxware Developer 3 years ago 2

To use multiple characters in a Umotion project do I or should I import or change to generic?

I would like to have one scene where I can animate multiple rigs and separate animators/animations are ok.

synching the characters movements would no doubt need one set of animations.

I get my characters through Blender to Unity fbx then into Mixamo and out as fbx for Unity. I import them in Unity as humanoids.

Will Umotion handle multiple generic characters? It only handles one humanoid in a project.
And then as a generic do the animations based upon rig bone names all work across any humanoid to generic rig?

I have seen other responses to this using different detail but I thought I would post this one in a basic form to log this as an answer for others to find should they ask this.

UMotion Version:
1.26
Unity Version:
2020.3.4f1

Answer

Answer

I have the answer to my situation.

There is the Umotion project in the clip editor where one decides the generic or human that is with in the Unity project.

I don't know how I missed this except the leaning towards the term 'Project'. I didn't realize the two were different.

When I found Umotion and Mixamo solved all of my rig and animation needs after the last year of horrendous Unity problems I believe my vision was blinded. I now am back at this in light speed. And it looks like I can work on multiple model types in the same 'UNITY' project.

Umotion saved the day again. Thank you. I hope you leave this here as history.

GOOD, I'M SATISFIED
Satisfaction mark by giantkiller 3 years ago
Answer

I have the answer to my situation.

There is the Umotion project in the clip editor where one decides the generic or human that is with in the Unity project.

I don't know how I missed this except the leaning towards the term 'Project'. I didn't realize the two were different.

When I found Umotion and Mixamo solved all of my rig and animation needs after the last year of horrendous Unity problems I believe my vision was blinded. I now am back at this in light speed. And it looks like I can work on multiple model types in the same 'UNITY' project.

Umotion saved the day again. Thank you. I hope you leave this here as history.