I'm attempting to convert some Humanoid animations to Generic animations which I'd like to then import into uMotion for editing. The conversion mostly works, however the root motion appears to be lost and/or incorrect in the final .anim file that is produced.
The input Humanoid out output Generic rigs both have root motion setup correctly and working. Root motion works in the inspector preview and within the game at runtime. After using Animation Converter to convert this Humanoid animation to Generic, the root motion no longer works correctly.
Here's a video of an example the the full process so you can see what is happening. Note that selecting "Loop Pose" makes the preview root motion appear to work - but once this is imported into uMotion, the root motion data is completely gone (see second video).
Is there something I'm missing here? How can I bring a converted Humanoid -> Generic animation with its original root motion into uMotion?
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