I am trying to figure out what to do for my quite specific setup. Any help would be greatly appreciated.
I have a prefab that was created programmatically from a mocap. It uses a "legacy" type animation. In Unity this prefab looks like this:
What I want to accomplish is to upgrade it for modern Mecanim/Humanoid.
I managed to extract the animation clip (*.anim) from this prefab, then opened Animation Converter and placed the clip into the upper box. Then I created a new prefab to be my target (let's say I can use Robot Kyle here). If I understand correctly, I also have to provide the "source prefab" to Animation Converter. It doesn't let me do it, though, complaining that only an Animator or an Animation component must be attached to the Prefab.
I tried to create an empty prefab and placing my animation there, but in this case I just obtain an empty animation as a result. What should I do?
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