Hi, I bought this Asset. Good Job.
I wrote a script which reads a bvh motion file and constructs a skeleton and animation clip (non-legacy)
from it. This script also applies this animation clip in run time by using AnimatorOverrideController.
I have no problem with animating the skeleton.
But when I wanted to retarget the motion to a different human character, it did not work.
I found that the animation clip generated is of a generic type, not a humanoid type.
Is there any way for me to convert an animation clip of a generic type to a humanoid type in the Script?
I skimmed over the source code of the asset. I found the following method:
AnimationConverter.Convert(clipsToConvertList.ToArray(), configuration, out logMessages);
Is there any way for me to use this method from my script?
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