Answered

Export Error - Node Not Found in FBX

Anonymous 2 months ago updated by Peter - Soxware Developer 2 months ago 2

File Format: FBX Binary

Write Mode: Export As New File

Clip Treatment: One File Per Clip


When I try exporting a clip I get a "X not found in FBX" error.

All node names are unique.

UMotion Version:
1.26p02
Unity Version:
2019.4.24

Answer

Answer
Answered

Hi,

thank you very much for your support request.

This error message indicates, that there is a transform in your animated 3D model in Unity / UMotion that does not exist in the FBX file you are trying to export to.

Sometimes if your FBX contains none unique names, Unity renames those transforms on import. UMotion knows nothing about that, but as soon as you try to export your animation into the FBX file, UMotion is not able to find the re-named transform in the FBX file because it uses a different name there. To fix this, open the FBX in a 3D modeling application of choice and correct the bone/transform names so that the naming is the same as in Unity.


Please let me know in case you have any follow-up questions.


Best regards,
Peter

Forgot to mention - Rig setup is Generic.

Answer
Answered

Hi,

thank you very much for your support request.

This error message indicates, that there is a transform in your animated 3D model in Unity / UMotion that does not exist in the FBX file you are trying to export to.

Sometimes if your FBX contains none unique names, Unity renames those transforms on import. UMotion knows nothing about that, but as soon as you try to export your animation into the FBX file, UMotion is not able to find the re-named transform in the FBX file because it uses a different name there. To fix this, open the FBX in a 3D modeling application of choice and correct the bone/transform names so that the naming is the same as in Unity.


Please let me know in case you have any follow-up questions.


Best regards,
Peter