I have 2 animations that transition from one to another.
When it is not edited via UMotion editor, the transition looks fine but after I import and export (without any changes), it made 360 rotation on the right hand while transitioning in Animator.
It does create this problem with/without Lossy/Looseness or IK/FK.
The original animation does not make 360 rotation on the right hand while transitioning in Animator.
The problem happens when transitioning from IDLE to ATTACK in the Animator.
The above FBX files are original. To see the problem, please import and export using UMOTION.
Please let me know what options I am missing.
Customer support service by UserEcho