Hi, I'm new to UMotion so maybe I missed something but...
I have a humanoid character in scene, create a new UMotion project, link the character to the Pose Editor.
Then I clear the Pose editor, and back in scene view I change some transforms on the player, mainly things like weapon holder objects under the hands (I don't change anything about the rig itself).
Link the character to the Pose editor again and the weapon holder object isn't showing the changes I made.
I'm assuming the transform values for that weapon holder game object are stored somewhere in the UMotion project file?
Note that I'm not trying to animate the weapon holder.
It will show the updated transform position if I create a new UMotion project and link the character to the pose editor again.
Is there a way to update a UMotion project when non-rig child game objects inside the rig hierarchy are changed?
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