I am trying to do the impossible, aka getting 2 humanoids to interact properly with each other - I tried to make them generic, but the custom IK setup crashes UMotion (already submitted a bug report), so I am stuck with using humanoid. Now, whiel tedious, thanks to the syncing feature, it should work out.
However, when the animation of the synced character (Zell, the white haired demon in the screenshot) is previewed in unity, it sets her position to 0,0,0, instead of keep her on the right of the blonde Tayla. I tried every perumtation of root motion curves and animation clip settings, but she still jumps away when syncing and previewing.
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