Answered

Blendshape Animation Multiplies in Size

christos 4 weeks ago updated by Peter - Soxware Developer 4 weeks ago 1

Hello,

I'm editing an animation in Umotion but since the animation contains blendshapes I can't save it as an fbx. The alternative .anim export is uncompressed, resulting in increased file size. Do you have any suggestions that would resolve this issue?


UMotion Version:
1.26
Unity Version:
2020.3.11

Answer

Answer
Answered

Hi,

thank you very much for your support request.

Unfortunately only the FBX export can make use of Unity's animation compression pipeline. One thing you could do would be to export your animation twice (once as *.anim and once as *.fbx). Then you can copy the compressed animation data from the fbx into the *.anim that also contains the blend shape data. You can copy and paste the keys using Unity's animation window. Unfortunately there isn't a more comfortable way I'm aware of.


Please let me know in case you have any follow-up questions.


Best regards,
Peter

Answer
Answered

Hi,

thank you very much for your support request.

Unfortunately only the FBX export can make use of Unity's animation compression pipeline. One thing you could do would be to export your animation twice (once as *.anim and once as *.fbx). Then you can copy the compressed animation data from the fbx into the *.anim that also contains the blend shape data. You can copy and paste the keys using Unity's animation window. Unfortunately there isn't a more comfortable way I'm aware of.


Please let me know in case you have any follow-up questions.


Best regards,
Peter