Answered

third person

Anonymous 5 months ago updated by Peter - Soxware Developer 5 months ago 2

good evening, any advice on how to start up a TPS animation using umotion pro? 

UMotion Version:
pro
Unity Version:
2019.3

Answer

Answer
Answered

Hi,

thank you very much for your support request.

I would start with the general quick start video tutorial (and the following in-depth tutorials) to learn the basics of UMotion. Check out the "Video Tutorials" chapter in the UMotion manual. It gives you a nice overview of all the video tutorials available.

There is also a dedicated video tutorial on how to animate first person arms + a gun. The same principle would apply no matter if it's only just arms you're animating or if you're character has a complete body.

For doing stuff like walking animations etc. I recommend starting with an existing animation (e.g. from the asset store) and try to adjust it to your needs. Using animation layers / masks in your Unity animator controller, you would then mix e.g. the walking animation (affecting the whole body) with the gun related animation (only affecting the arms and the weapon).

Please let me know in case you have any follow-up questions.

Best regards,
Peter

sorry instead of a TPS a Full Body First Person Shooter.

Answer
Answered

Hi,

thank you very much for your support request.

I would start with the general quick start video tutorial (and the following in-depth tutorials) to learn the basics of UMotion. Check out the "Video Tutorials" chapter in the UMotion manual. It gives you a nice overview of all the video tutorials available.

There is also a dedicated video tutorial on how to animate first person arms + a gun. The same principle would apply no matter if it's only just arms you're animating or if you're character has a complete body.

For doing stuff like walking animations etc. I recommend starting with an existing animation (e.g. from the asset store) and try to adjust it to your needs. Using animation layers / masks in your Unity animator controller, you would then mix e.g. the walking animation (affecting the whole body) with the gun related animation (only affecting the arms and the weapon).

Please let me know in case you have any follow-up questions.

Best regards,
Peter