I have a mesh that I modified in Wings3d that I pulled into Blender and rigged with Rigify humanoid with face and fingers.
I also use the Blender Rigify to Unity option. I export as fbx and import to Unity.
When dropping the Gameobject into the pose editor I get the 'Hips' already defined.
Is there a workflow of Blender that highlights the process to get a rig to Unity?
I see too many of the basic rigs that I could not use. I need IK fingers so I can grab a finger and pull to a pose all the way up to a shoulder. If I have no finger IK but only hand IK for posing that is ok as long as I can pose the fingers separately.
Learning this model rigging has been a nightmare.
In this project I did get a rig to animate in Unity animator but I want to use Umotion as it seems to give more control.
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