Answered

Exported animation has way more keyframes

MarkYak 3 months ago updated by Peter - Soxware Developer 3 months ago 1

Hi,

I've just imported this animation called ArmStretching:

It looks good in uMotion, has about the same keyframes:

But upon exporting theres a heap more keyframes added and the file size has quadrupled:

Any tips on what i'm doing wrong? (On Mac)

UMotion Version:
1.25
Unity Version:

Answer

Answer
Answered

Hi,

thank you very much for your support request.

You're probably using the humanoid animation format which requires re-sampling of the animation on import and export. Only the "generic" animation format can be edited directly. Úsually, the re-sampling has no negative impact (it slightly increases the amount of memory used but if you export to *.FBX instead of *.anim, unity can optimize the data to get back to about the same size as the original animation).

For more information about import/export, you might want to check out the "import/export" chapter in the manual. You might also want to check out the FAQ in the manual, it answers some commonly asked questions related to import/export.

If you have any further questions, feel free to ask.

Best regards,
Peter

Answer
Answered

Hi,

thank you very much for your support request.

You're probably using the humanoid animation format which requires re-sampling of the animation on import and export. Only the "generic" animation format can be edited directly. Úsually, the re-sampling has no negative impact (it slightly increases the amount of memory used but if you export to *.FBX instead of *.anim, unity can optimize the data to get back to about the same size as the original animation).

For more information about import/export, you might want to check out the "import/export" chapter in the manual. You might also want to check out the FAQ in the manual, it answers some commonly asked questions related to import/export.

If you have any further questions, feel free to ask.

Best regards,
Peter