Hello, I want to make the first spine bone static (or less affected by the hips rotation) during movement animations
(Only weapons use the bodys upper half, and the rotating hip makes running with them look weird at times)
So what I am trying to do is add a 1 bone IK constraint to that first spine bone to have it not rotate along with the hip, but I still want to keep the position.
Is this the correct way to do this? How would I get ik to only use rotation of the ik target? Do you have a different idea maybe
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