I've examined the included "PickUpAnimation" UMotion Project.
I've been able to reproduce with my own character and a cube object...
I am unable to use the "Child of" Constraint with my own inanimate object when working with a Knight and his sword.
The error I get reads "Animating generic objects that have no humanoid bone in their parent hierarchy is not supported".
- What does this error mean?
- How must gameObjects (swords, guitars, rocks, whatever) be prepared to work with the "Child of" constraint?
- Where within the UMotion character hierarchy must the gameObject be placed (as a child of the bone skeleton, as a sibling to the skeleton)?
What are the best practices here?
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