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Automatic Euler Conversion on Import, and a few other suggestions

ytGameDevDave 3 weeks ago updated by Peter - Soxware Developer 2 weeks ago 1

The title says it, this is the main feature that would definitely speed up my workflow :) 


Among this one I have a few others (some I came up with myself) that are pretty self-explanatory.
But I will Elaborate:

  • An automatic "Loop Pose" button (choose start or end frame to be copy/pasted over to other end of clip)
  • A "Pin For Whole Clip" button (Automatic pin start/end keyframe and removal of everything inbetween)
  • A "Preview Transition" feature (choose the clip you want to transition to, max 2 for start and end of the main clip)
  • A "Camera Tracking" feature (Not only Focus but also the Shift + F feature that allows you to follow a GO, would be incredibly handy with checking out the Root Motion cause my character always runs away from me :( )
  • A "Motion Intensity" feature (allows us to increase/decrease the up/down scale of multiple channels and curves; ie. a character's breathing animation is too exaggerated, by scaling down the curves vertically we can decrease the motion intensity, this is perfect for control over the exaggeration principle in animation)
  • Pivot placement (for trajectories and COG control) (Blender's 3D cursor is a very popular feature and prime example)
  • Trajectory Visualization (A line that shows the object's positional data of the whole clip in 3D view)
  • Of course, last but not least, onion skinning (ghosting)

These would all be features that would make any animator go wild. 

Thank you again Peter :)

Best,

Dave

UMotion Version:
Latest
Unity Version:
2020 LTS

Answer

Answer
Answered

Hi,

thank you very much for all your ideas.

I've took notes of all of ideas (some of them have already been requested by other users in the past). I can't promise when and which features are going to make it to a release, but be ensured that your ideas help me a lot in prioritizing where to spend my development resources on.

Best regards,
Peter

GOOD, I'M SATISFIED
Satisfaction mark by ytGameDevDave 2 weeks ago
Answer
Answered

Hi,

thank you very much for all your ideas.

I've took notes of all of ideas (some of them have already been requested by other users in the past). I can't promise when and which features are going to make it to a release, but be ensured that your ideas help me a lot in prioritizing where to spend my development resources on.

Best regards,
Peter