Answered

Muscle Groups slider precision

karoly 4 weeks ago updated by Peter - Soxware Developer 4 weeks ago 1

Hello,

Is it possible to adjust it more precisely, like very little? didn't read manual shame on me, but watched youtube moves, probably i can hack it with animation curves?

UMotion Version:
1.24p01 pro edition
Unity Version:
2020.3

Answer

Answer
Answered

Hi Karoly,

thank you very much for your support request.

Unfortunately the slider's precision can't be increased. But you can further fine-tune the pose by selecting the bones and adjust them with the rotation tool directly in the scene view.


If you want to bend multiple bones at the same time (like the slider you've marked in the screenshot does), you can also do that directly in the scene view: Select all the bones that should be affected (hold CTRL to add to the selection). The rotation applied with the rotation tool is then automatically equally distributed to all selected bones. Take a look at the following gif, all bones of the tale are bending at once:

Let me know if you have any follow-up questions.


Best regards,
Peter

GOOD, I'M SATISFIED

thank you 

Satisfaction mark by karoly 4 weeks ago
Answer
Answered

Hi Karoly,

thank you very much for your support request.

Unfortunately the slider's precision can't be increased. But you can further fine-tune the pose by selecting the bones and adjust them with the rotation tool directly in the scene view.


If you want to bend multiple bones at the same time (like the slider you've marked in the screenshot does), you can also do that directly in the scene view: Select all the bones that should be affected (hold CTRL to add to the selection). The rotation applied with the rotation tool is then automatically equally distributed to all selected bones. Take a look at the following gif, all bones of the tale are bending at once:

Let me know if you have any follow-up questions.


Best regards,
Peter