Hi, I'm trying to create a point n click adventure with objects to take and interact with and also interaction with other characters with objects. I would like to have a hint how to create the interactions. The questions are:
- How to pick up items - If a glass is on table, should I have a connected but pinned glass object or instantiate a new one in the hand when taking takes place or parent the one on table with the hand?
- Putting the object away - I already have an animation where the character puts object in the back pocket (no matter how big the object is) and I wish to use it - should I have the objects parented to an empty back pocket object and turn then visible and parent them to hand when picked or have them parented in the hand and turn them on after picking them or instantiate them when picking up and parenting to hand?
- Giving object to another - When giving (or giving like throwing a knife) an object, should I have both characters have the similar object hidden waiting for the exchange or swap the parent of the object to another when interacting? (I assume here the Timeline sync is needed.)
Or do you have some other great idea how to approach my needs?
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