Answered

How blendshape animation

immergence 5 months ago updated by Peter - Soxware Developer 5 months ago 1

Hello, i try umotion for my project, i create an animation clip in editor clip, i export the clip. whant i apply on my character, no blendshape animation. So what i do wrong ? 

it is very simple, i dont undersant. i create the animation, i export, no animation blendshape, no keyframe.

What th problem with umotion ? we cannot export blenshape anition. i nevers see a tutorial for this. is it normal ?

how animate a chatacter without animation. no interest.

UMotion Version:
last
Unity Version:
2019.4.1

Answer

Answer
Answered

Hi,

thank you very much for your support request.

  1. When you assign your character to UMotion's Pose Editor for the first time (and the character has blend shapes), UMotion automatically asks you with a message box if it should configure them for your project. Did you get this message?
  2. Do your blend shapes preview correctly in UMotion?
  3. Please note that blend shape animations (i.e. the weight of the blend shapes) can only be exported to *.anim but not to *.fbx. Please refer to the manual at chapter "Clip Editor --> Import / Export" for a nice overview of what features each file format supports. Are you exporting to *.anim?

If this doesn't help, please provide some further information so that I can take a closer look at your situation (e.g. a video demonstrating your problem, or a simple Unity scene that contains everything I need to reproduce your situation). You can send files to me in private via the email support form (or request a link to my Dropbox for large files via said email form). I just did a quick test and blend shape animations export perfectly fine in my case, so their shouldn't be a general problem with this feature.


Best regards,
Peter

Answer
Answered

Hi,

thank you very much for your support request.

  1. When you assign your character to UMotion's Pose Editor for the first time (and the character has blend shapes), UMotion automatically asks you with a message box if it should configure them for your project. Did you get this message?
  2. Do your blend shapes preview correctly in UMotion?
  3. Please note that blend shape animations (i.e. the weight of the blend shapes) can only be exported to *.anim but not to *.fbx. Please refer to the manual at chapter "Clip Editor --> Import / Export" for a nice overview of what features each file format supports. Are you exporting to *.anim?

If this doesn't help, please provide some further information so that I can take a closer look at your situation (e.g. a video demonstrating your problem, or a simple Unity scene that contains everything I need to reproduce your situation). You can send files to me in private via the email support form (or request a link to my Dropbox for large files via said email form). I just did a quick test and blend shape animations export perfectly fine in my case, so their shouldn't be a general problem with this feature.


Best regards,
Peter