I've done some animations for a model and noticed that after exporting them the properties path starts with the armature bones hierarchy under the parent object. Example:
A property that was animated has the path Armature/LeftShoulder/LeftArm after export.
This caused some problems for me when I tried using the animation in Unity because the Cartoon arms object was under another parent object which used an animation controller to call the animation (the Cartoon arms object did not call the animation). I had to edit the anim file and replace the path manually for all properties (Cartoon arms/Armature/LeftShoulder/LeftArm) then it worked fine.
My question is: Can you export anim files so the animated properties path starts with the top hierarchy object first (the one added to pose editor) and not the armature?
Thank you and best regards.
Customer support service by UserEcho