Hello! I'm using humaniod in umotion. When using the new Unity's animation rigging tool, I'm trying to add keyframes such as controlling "Rig weight". However, based on the sample scene provided by the animation rigging package, Rigs are empty game objects that is not part of the humanoid bone.
It seems like direct editing the rig's values in Umotion is not supported. notSupported.png
I wonder if there is any workaround?
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