Answered

FPS animations

sas_uss 2 months ago updated 2 months ago 2

Hi

can you create a video tutorial for weapon reload with all of UM pro

features like IK and child constraint then editing those reload clip for

another weapon .

I wanna create fps animations and I'm interested if with UM Pro can create and edit fps animations easy and fast .

UMotion Version:
Unity Version:
2019

Answer

Answer
Answered

Hi,
thank you very much for your support request.

Unfortunately I currently don't have plans to create a dedicated video tutorial for gun reloading. But there are already plenty of resources available that teach you all the basics you need. Here is a collection of already existing resources related to this topic:

Please note that this video tutorial is not using IK as it was meant for UMotion Community users. Using IK instead is fairly easy though (instead of rotating every single bone, you would just move the IK target around). The quick start video tutorial gives you a quick introduction in how to use IK, the dedicated IK video tutorial covers all the details.


Support requests related to this topic:

https://support.soxware.com/communities/1/topics/100-two-handed-animations-for-gun

When doing something like a reload animation, just setup a child-of constraint for the magazine. When the hand grabs the magazine, use the magazine's child-of constraint to make the IK target of the hand the parent of the magazine (then it automatically moves with the hand).

Please let me know in case you have any follow-up questions.


Best regards,
Peter

Answer
Answered

Hi,
thank you very much for your support request.

Unfortunately I currently don't have plans to create a dedicated video tutorial for gun reloading. But there are already plenty of resources available that teach you all the basics you need. Here is a collection of already existing resources related to this topic:

Please note that this video tutorial is not using IK as it was meant for UMotion Community users. Using IK instead is fairly easy though (instead of rotating every single bone, you would just move the IK target around). The quick start video tutorial gives you a quick introduction in how to use IK, the dedicated IK video tutorial covers all the details.


Support requests related to this topic:

https://support.soxware.com/communities/1/topics/100-two-handed-animations-for-gun

When doing something like a reload animation, just setup a child-of constraint for the magazine. When the hand grabs the magazine, use the magazine's child-of constraint to make the IK target of the hand the parent of the magazine (then it automatically moves with the hand).

Please let me know in case you have any follow-up questions.


Best regards,
Peter

Oh very badly, I am disappointed .

child-of constraint and IK is the strength of pro version of asset hence I and probably others expecting you to show this in a popular case like FPS animations .