Fixed

Automatic Renaming on imported clips

Marie 3 months ago updated by Peter - Soxware Developer 3 months ago 4

When importing multiple clips, it'd be nice to have an automatic rename choice. Most of the Mixamo-animations will have the .FBX with the animation name, but the animation clip is named mixamo.com. As of now, when importing animations with the same name, it'll be overwritted by the next one imported. Having an option with "Rename" > "name of fbx", "numeric" or similar would massivly speed up the process.

UMotion Version:
1.22p08
Unity Version:
2019.2.4f1

Answer

Answer
Fixed

Fixed in UMotion V1.22p09 (currently pending asset store review, should be available in the next one or two days).

Thanks for reporting.

Best regards,
Peter

Under review

Hi Marie,

thank you very much for your idea.

As of now, when importing animations with the same name, it'll be overwritted by the next one imported.

Importing a clip with an already existing name should not overwrite the existing clip, instead it should get a numeric value attached to the name.

If this is not working in your case, then I consider this is a bug and I would like to further investigate. I just did a quick test and at least in the case I just tried it, the automatic "numeric" renaming worked fine. Could you please double check if this is really not working for you? And if so, could you provide a video or something else so that I can re-produce your exact situation?

Thank you very much.

Best regards,

Peter

Thank you for the fast reply! Here's the video.

Working on fix

Thank you very much for reporting. I'm converting this topic into a bug report and am working on a fix.

Best regards,
Peter

Answer
Fixed

Fixed in UMotion V1.22p09 (currently pending asset store review, should be available in the next one or two days).

Thanks for reporting.

Best regards,
Peter