Hello, I encountered strange behavior - when creating animations with uMotion everything works fine except for both thumb bones.
For some reason something from animation is not applying to that bones, in other words when playing animation in game -> right and left thumb bones are not following animation correctly.
I've tried in different humanoid characters (both with IK and without), started new project and all result are the same.
Here is a quick example screenshots done in new project in Unity 2019.3.
Made simple animation in uMotion Pro with both hands to demonstrate the issue:
a) this is how I want animation to look
b) this is how animation looks in game
As you can see from screenshots: right thumb is completely off from animation, left thumb is somewhat missing rotation.
Can you assist me to understand why is this happening and how to fix it?
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