I'm having an issue with UMotion's Clip Editor these last few days where it just rollbacks the modifications I've made on an animation after I export it.
The exported file remains intact, but if I click "Play" on Unity and then go back to UMotion Clip Editor the animation clip seems to have gone back to an earlier version of it before I started modifying it.
However, this doesn't happen everytime flawlessly, I'm not exactly sure what are the correct steps to reproduce this bug.
The steps I usually take before the issue happens are:
Export clip > Save (ctrl+S) > Play (Unity) > Stop (Unity) > Drag character model to Pose Editor > Realize everything is lost and life has no meaning anymore
Fortunately I can retrieve the animation by importing back the exported clip, but it doesn't help much if I've used IKs.
Hope you can help me, this is driving me insane :(
Customer support service by UserEcho