So, so far I am incredibly impressed with the asset, and would have loved to knew about this a long, long time ago. This asset is for me mostly useful due to the fact its capable of animating humanoid rigs. However, I right now need to implement weapon holding, and with generic animations, this is very simple, due to the fact you can move around and adjust the weapon. However, when animating a humanoid, you cannot manipulate non-humanoid objects while animating, which could make the process potentially just as annoying as having to create the animation in generic rigs. Is there a way to achieve this?
Customer support service by UserEcho