i made a custom uma model, i used the fbx for creating the uma models also for animating
normal animations work just fine, but some require to interact with additional game objects which also contains some bones
anyway, when i run these animations on the uma character, they don't interact with the gameobject.
I saw your post which reccomends to export the uma generated model on runtime and animate that instead
i have done that, also set the generated fbx as humanoid and put it in t-pose
But as you can see in the screenshot (left is uma generated, right is the exported uma generated model)
it still ignores the additional game object
since this pole has to bend at a later point in the animation it would be much easier to animate both objects at the same time
is there a way to fix this issue or do i have to make 2 seperate animations?
PS: the exported uma model also contains the pole
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