Answered

Converting forward walk into a diagonal walk

Craig 4 years ago updated 4 years ago 3

I'm trying to turn a forward walk animation into a diagonal.  For this, I take the delta Z position from the final frame and use trig to get the new X & Z delta, ie Z.Sin(45) & Z.Cos(45).  Using Curves, I use the blue bars from the positional data to smooth down the Z motion, while for the X motion, I set the final frame position to Z.Cos(45) and then have to remove all frame positional data in between the 1st and last frame.  This results in a small amount of motion being lost and the character seems to slide around a little.

I'm converting rotations to Euler Interpolation for rotating the character, however I don't think this has any bearing on the positional data.

Is there a better way to do this perhaps?

UMotion Version:
1.20p08
Unity Version:
2019.3

Answer

Answer
Answered

Hi Craig,

thank you very much for your support request.

You can do this in the Inspector of your animation:

Please let me know in case you have any follow-up questions.


Best regards,
Peter

GOOD, I'M SATISFIED

Thanks, this works great.

Satisfaction mark by Craig 4 years ago
Answer
Answered

Hi Craig,

thank you very much for your support request.

You can do this in the Inspector of your animation:

Please let me know in case you have any follow-up questions.


Best regards,
Peter

Thank you for this. it will work ok, however I'm just wondering if there is a way offset the rotation implicitly to the positional data in the animation.

I found that if I apply the rotation offset to the source animation before importing it into UMotion, it works perfectly.  Thanks for the assist.