I've had an issue for a while and thinking I must be doing something wrong as the root position and rotation seems to be off each time.
I have hand animations that I imported from another animation package. They look good, but I want to make new ones.
When I import them into UMotion, everything looks good. But when I export a clip (even if I didn't edit it), the root position and rotation seem to be off.
I'm currently using "Optimize Transform Hierarchy" in Unity and noticed the depending on whether is on or off, the positions seem to be different.
I could theoretically redo each animation and fix the positions, but there are a lot of them. So I want to see if there is a way to prevent this from happening? Maybe some option I have checked or unchecked in UMotion?
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