Hello everyone. I just bought the Pro version. In the Unity Asset Store, it lists one of the Pro Features as NEW: FBX Export (Windows and Mac OSX only) .... use animations created in UMotion in 3D modeling applications. I have followed the steps in the tutorial video for exporting an FBX, but I am running into problems when trying to import the FBX into Blender. Namely, some frames of the animation are dropped (24 in UMotion to 21 in Blender), and there are no bones or mesh included in the FBX. Only a hierarchy of empties. So my question is, has anyone successfully exported animations to Blender? If so, what steps did you take? Thanks for any assistance.
Customer support service by UserEcho