Answered

Workflow for Export to Blender?

Anonymous 4 years ago updated by Peter - Soxware Developer 4 years ago 1

Hello everyone.  I just bought the Pro version.  In the Unity Asset Store, it lists one of the Pro Features as NEW: FBX Export (Windows and Mac OSX only) .... use animations created in UMotion in 3D modeling applications.  I have followed the steps in the tutorial video for exporting an FBX, but I am running into problems when trying to import the FBX into Blender.  Namely, some frames of the animation are dropped (24 in UMotion to 21 in Blender), and there are no bones or mesh included in the FBX.  Only a hierarchy of empties.  So my question is, has anyone successfully exported animations to Blender?  If so, what steps did you take?  Thanks for any assistance.

UMotion Version:
1.20p08
Unity Version:
2019.2.14f1

Answer

Answer
Answered

Hi,
thank you very much for your support request.

To export with mesh data, you need to export the animation into the *.FBX file that contains the mesh. You can do that by setting "Write Mode" to "Update Existing File" in the UMotion export settings. Then choose the *.FBX file that contains your character(mesh) as destination. Make sure to backup your *.FBX before you export (just to be on the safe side).

UMotion changes the frame rate of the *.FBX to the same frame rate that you've used in your animation (in UMotion). If Blender can only deal with 21 fps, you might want to change the frame rate to 21 fps in UMotion.

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi,
thank you very much for your support request.

To export with mesh data, you need to export the animation into the *.FBX file that contains the mesh. You can do that by setting "Write Mode" to "Update Existing File" in the UMotion export settings. Then choose the *.FBX file that contains your character(mesh) as destination. Make sure to backup your *.FBX before you export (just to be on the safe side).

UMotion changes the frame rate of the *.FBX to the same frame rate that you've used in your animation (in UMotion). If Blender can only deal with 21 fps, you might want to change the frame rate to 21 fps in UMotion.

Please let me know in case you have any follow-up questions.

Best regards,
Peter