Answered

Navigate Rig Hierarchy with arrow keys

JVon 1 month ago updated by Peter - Soxware Developer 1 month ago 1

When navigating the Rig Hierarchy (and possible other similar menus) in the Pose Editor, it is not possible to navigate and expand/collapse using arrow keys. You need to click the slots.

It's a small thing, but I think it'd make my workflow less tedious if we could use arrow keys to navigate.

UMotion Version:
1.29
Unity Version:
2022.1.7f1

Answer

Answer
Answered

Hi,

thank you very much for your feature request.

While you are right that you can't use the arrow keys to navigate the Rig Hierarchy, there are general shortcuts for selecting bones/transforms that also allow you to navigate the hierarchy. These shortcuts correspond to this portion of the pose editor UI:

[Keypad 2] Selects the child of the current selected bone/transform (--> goes down the hierarchy)

[Keypad 8] Selects the parent of the current selected bone/transform (--> goes up the hierarchy)

[Keypad 6] Selects the sibling of the current selected bone/transform (--> goes sideways in the hierarchy)

These shortcuts also work for navigating the Rig Hierarchy (and they also work in scene view and in pose mode when doing regular animation stuff).

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi,

thank you very much for your feature request.

While you are right that you can't use the arrow keys to navigate the Rig Hierarchy, there are general shortcuts for selecting bones/transforms that also allow you to navigate the hierarchy. These shortcuts correspond to this portion of the pose editor UI:

[Keypad 2] Selects the child of the current selected bone/transform (--> goes down the hierarchy)

[Keypad 8] Selects the parent of the current selected bone/transform (--> goes up the hierarchy)

[Keypad 6] Selects the sibling of the current selected bone/transform (--> goes sideways in the hierarchy)

These shortcuts also work for navigating the Rig Hierarchy (and they also work in scene view and in pose mode when doing regular animation stuff).

Please let me know in case you have any follow-up questions.

Best regards,
Peter