Reproducable bug - player gameobject deleted when dragging to "Select a GameObject to animate" if gameobject is inactive
If player gameobject is inactive and I drag it to the "Select GameObject to animate" it comes back with the message saying "The human avatar doesn't fit the selected gameobject. The required human bone "Hips" has not been found." .. but then it deletes my player gameobject from the scene!
If I try again making the player gameobject active it works as expected.
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