Hi, I have a clip that's used to transition a humanoid character from an idle state into an action and I'm looking for a convenient way to reverse the clip so that I can also use the clip to transition back to the idle state. I have a number of similar kinds of animations which I want to do the same with.
Currently Unity doesn't have a way to play clips in reverse via Timelines (for example ref: https://forum.unity.com/threads/reverse-the-timeline-animation.673156/) and I also can't find a feature in UMotion Pro to do this.
I know that I can do this in Blender and so I was hoping to export an .fbx, import into Blender and then re-export. The problem with this seems to be though that the .fbx doesn't import with an rig/armature, it just seems like a collection of animated Empty objects for each bone in the rig. Although I can mirror the animation in Blender it doesn't seem possible to save the result in a way that I could re-import back into Unity / UMotion Pro.
It would be great to either get some help being able to export fbx files that can be modified for re-import or maybe some trick for being able to reverse an animation within UMotion Pro somehow?
Thanks for any help.
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