Answered

Cant click on bones

thecodehermit 4 weeks ago updated by Peter - Soxware Developer 4 weeks ago 5

Hi. I cant seem to figure out why I cant select some of the bones in my model. I have set inverse kinamatic handles on both hands. Toggling IK or FK or BOTH buttons doesnt seem to enable me to select the bones. The non selectable bones seem to be just random ones. Not sure if this is a bug or have I forgotten to do something ?  I can select them from the clip editor, though I have to search for each one for 5 mins till I find exactly the name I want...

Here is a video 

https://streamable.com/asqueb

UMotion Version:
1.25p01
Unity Version:
2021.1.4f1

Answer

Answer
Answered

Hi,

thank you very much for your support request.

Please update your UMotion version to the latest from the store (latest at the time of writing is V1.26p03) to see if that solves your issue.

Does it also not work, in case you create a fresh UMotion project and keep the rendering style of the bones unchanged? Maybe the problem is related to some of the specific visualization settings you are using.

You can also try to create a fresh Unity project, then copy & paste your character and it's UMotion project file (*.asset) into the fresh Unity project. Does selecting work in there? If not, may I ask you to send me this fresh Unity project so that I can do some further debugging? You can send it to me via the email support form (or request a link to my dropbox via email if the size is too big).

If it does work in the fresh Unity project, then there might be some editor extension or script that conflicts with the selecting process in your Unity project. In that case duplicating the whole project and then deleting other assets step by step is the best process to identify the root cause.

Best regards,
Peter

Answer
Answered

Hi,

thank you very much for your support request.

Please update your UMotion version to the latest from the store (latest at the time of writing is V1.26p03) to see if that solves your issue.

Does it also not work, in case you create a fresh UMotion project and keep the rendering style of the bones unchanged? Maybe the problem is related to some of the specific visualization settings you are using.

You can also try to create a fresh Unity project, then copy & paste your character and it's UMotion project file (*.asset) into the fresh Unity project. Does selecting work in there? If not, may I ask you to send me this fresh Unity project so that I can do some further debugging? You can send it to me via the email support form (or request a link to my dropbox via email if the size is too big).

If it does work in the fresh Unity project, then there might be some editor extension or script that conflicts with the selecting process in your Unity project. In that case duplicating the whole project and then deleting other assets step by step is the best process to identify the root cause.

Best regards,
Peter

Hi, thanks for the help.
I updated to the latest Umotion, but that didnt solve it. However creating a new umotion project did solve it. As you said probably there was some option from the old one that was messing with the selection. Hopefully it wont happen again.

Though now I have another problem. I want to import the animation clip I made in the old project, into the new one. I did that though for some reason I have keypoints on every frame rather than on just the ones that the character is moving. Do you maybe know how can I fix that ?


As you said probably there was some option from the old one that was messing with the selection. Hopefully it wont happen again.

Ok gald to hear that the issue is solved for now. If it should reappear, please hit me up.

Though now I have another problem. I want to import the animation clip I made in the old project, into the new one. I did that though for some reason I have keypoints on every frame rather than on just the ones that the character is moving. Do you maybe know how can I fix that ?

Import the UMotion project (*.asset) file instead of the *.anim file.

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Yup that did it. Thanks for the help !

I'm glad that worked for you. Don't hesitate to contact me in case you need any further help.

Best regards,

Peter