Answered

IK handle rotation rotating just ik handle and not objects

giantkiller 4 weeks ago updated by Peter - Soxware Developer 4 weeks ago 2

I need to spin the sword so the tip point over the right shoulder. The rotate gimbal only spins and not the bones or mesh. I can move the object but not rotate.

UMotion Version:
1.26.p03
Unity Version:
2020.3.4f1

Answer

Answer
Answered

Hi,

thanks for reaching out.

If I understood you correctly, you want the sword to move/rotate with the hands IK handle? In that case you need to make it a child of the right hand. Assign a child-of constraint to the sword (in config mode). Then in pose mode, select the sword and in the channels view set the "Parent" to be your hands wrist bone (in the moment the hand grabs the sword).

More information can be found on the child-of constraint video tutorial:

Please let me know in case you have any follow-up questions.


Best regards,
Peter

...but the IK transforms are working at this point.

I was wondering if adding an IK handle at the end of or for the sword would solve this? I tried that before and I got stuck in 'Child of Constraint' process.

Answer
Answered

Hi,

thanks for reaching out.

If I understood you correctly, you want the sword to move/rotate with the hands IK handle? In that case you need to make it a child of the right hand. Assign a child-of constraint to the sword (in config mode). Then in pose mode, select the sword and in the channels view set the "Parent" to be your hands wrist bone (in the moment the hand grabs the sword).

More information can be found on the child-of constraint video tutorial:

Please let me know in case you have any follow-up questions.


Best regards,
Peter