Answered

In what situations can this asset be used in?

Anonymous 1 year ago updated by Peter - Soxware Developer 1 year ago 1

hi. I bought this asset, but I have a lot of questions. What is the difference between changing an animation fbx file set as 'Generic' to 'Humanoid' in Unity Editor? Currently, I feel that it is no different from applying after changing the animation type from Generic to Humanoid in the Unity fbx Animation settings. I'm so curious about what situations this asset can be used in.

Animation Converter Version:
Unity Version:

Answer

Answer
Answered

Hi,
thank you very much for your support request.

The Animation Converter provides possibilities to convert your animations in cases where you can't simply switch the FBX configuration. For example:

  1. In situation where you only have *.anim files but no *.FBX files, you need the Animation Converter to do the conversion.
  2. When you want to use a humanoid mocap animation on a generic character, you can't simply switch the configuration of the FBX file to generic (the resulting animation wouldn't work on the generic character as the mocap rig doesn't match the characters rig). The Animation Converter offers a convenient workflow to do this type of conversion.
    This is mostly useful for performance optimization as humanoid comes with a performance overhead.

For more information, please check the video tutorials on the Asset Store product page.


In the specific case you described (you have a humanoid compatible FBX and you want to change the configuration from generic to humanoid), it is not necessary to use the Animation Converter.

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi,
thank you very much for your support request.

The Animation Converter provides possibilities to convert your animations in cases where you can't simply switch the FBX configuration. For example:

  1. In situation where you only have *.anim files but no *.FBX files, you need the Animation Converter to do the conversion.
  2. When you want to use a humanoid mocap animation on a generic character, you can't simply switch the configuration of the FBX file to generic (the resulting animation wouldn't work on the generic character as the mocap rig doesn't match the characters rig). The Animation Converter offers a convenient workflow to do this type of conversion.
    This is mostly useful for performance optimization as humanoid comes with a performance overhead.

For more information, please check the video tutorials on the Asset Store product page.


In the specific case you described (you have a humanoid compatible FBX and you want to change the configuration from generic to humanoid), it is not necessary to use the Animation Converter.

Please let me know in case you have any follow-up questions.

Best regards,
Peter