Fixed

A -/+360 feature or Euler Filter fix?

ytGameDevDave 2 weeks ago updated by Peter - Soxware Developer 2 weeks ago 5

Is there a way to edit/subtract/add a value (360) on a keyframe position? 

UMotion Version:
Latest
Unity Version:
2020 LTS

Answer

Answer
Fixed

Fixed in UMotion V1.25. Arriving soon on the asset store. Thanks again for reporting.


Best regards,
Peter

GOOD, I'M SATISFIED
Satisfaction mark by ytGameDevDave 2 weeks ago

I tried it this way but, unfortunately (even though it's possible to use simple arithmetic in the field) after keying the attribute; it switches back to its original value :/ it seems to think that +360 is the same coordinate and/or you guys have coded in that rotations are clamped between 0-360, I'm confused! :) 


Edit: If I manually bring the Rotation Y Keyframe to the 360 range in which I want it to be and then copy paste the preferred value in, it works... Yet it is quite a tedious work around and I can't use arithmetic in the field

Working on fix

Hi,

thank you very much for reporting this. I consider this as a bug and am working on a fix.

I'm going to keep this thread updated.

Best regards,
Peter

A plus minus 360 (direct value change of selected graph keys) button would personally be the most preferable solution for me... it allows us to do part of the euler fix ourselves :) but a bugfix is good enough so you can focus on more important things in the development, thank you too Peter, lifesaver

Answer
Fixed

Fixed in UMotion V1.25. Arriving soon on the asset store. Thanks again for reporting.


Best regards,
Peter

Would you be interested in testing the new UMotion version prior to releasing it on the asset store? If you are interested, please send me an email via the email support form so that I can send you the new version.

Thank you very much.

Best regards,
Peter