When I export an "Idle" zombie animation where my zombie never moves their legs in the clip editor he suddenly starts floating in the air, as if he is connected, like a puppet, to someone's hand. This does not mean he is flying - he is touching the ground with his feet, but he moves the feet to the left or right when standing, instead of them being glued to the ground like they should be. I've read all your posts about differences in animation, I've tried ALL properties and all tweaks - nothing works. I even copied the entirety of the animation from FK to IK, deleted all keys for IK foot positions and rotations but one and ensured they are pinned - nothing helps, the zombie still floats. Generic animation is out of the question.
I've attached the project file and the zombie mesh file to this post so that you can check for yourself.
Customer support service by UserEcho