The editor interface looks great, but it seems not support 2D animation workflow
Hi,thank you very much for your support request.
UMotion was mainly designed with 3D animations in mind. But generally speaking you can animate anything that has transforms (in the hierarchy). You can also use UMotion's "Custom Property Constraints" to animate any component's properties (e.g. if you have a custom 2D IK script and you want to control it's blend weight property). You can also let UMotion call methods of your custom scripts so that they update the pose even during edit time. This is done via UMotion's callback system (see manual chapter "Pose Editor/Options" headline "Extending UMotion").
Please let me know in case you have any follow-up questions.
Customer support service by UserEcho