Answered

Hide/Mute clip "Track"

Anonymous 6 months ago updated by Peter - Soxware Developer 6 months ago 1

Hi, I was not able to find a answer to my question so i'm posting here, sorry if someone already asked that.

How i can "mute"/hide a animation "track", while editing a clip? I mean, i want all transforms/bones stay in the first frame while i'm editing some specific bone.

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi,

thank you very much for your support request.

If you move the keys of certain bones into an (override) animation layer you can mute/and even gradually fade the influence of the whole layer. Please note that muting means that the whole layer is disabled, thus also the first frame in that layer is disabled. UMotion is then going to apply the keys that are in the layers below (n case there are no other keys existent, the reference pose defined in Config Mode is applied).

Please let me know in case you have any follow-up questions.

Best regards,

Peter

Answer
Answered

Hi,

thank you very much for your support request.

If you move the keys of certain bones into an (override) animation layer you can mute/and even gradually fade the influence of the whole layer. Please note that muting means that the whole layer is disabled, thus also the first frame in that layer is disabled. UMotion is then going to apply the keys that are in the layers below (n case there are no other keys existent, the reference pose defined in Config Mode is applied).

Please let me know in case you have any follow-up questions.

Best regards,

Peter