Answered

"If you continue the modifications will be discarded". How do I apply them?!

Anonymous 3 weeks ago updated by Peter - Soxware Developer 3 weeks ago 1

I think I have clicked all possible buttons with no result... 

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi,

thank you very much for your support request.

By default, in UMotion you have to manually create key frames for each change you make to a bone. Of course there is also auto key which (like in Unity by default) creates a key as soon as you modify a bone.

To create a key frame manually, select the modified bones (they are displayed in red) and click on the "Key Selected --> Key All" button in the Pose Editor. Set "Auto Key" to "Generate" in the Pose Editor if you want UMotion to automatically create keys for you every time you modify a bone.


Btw. I highly recommend watching the quick start video tutorial. It's 5 minutes long and covers stuff like this:

https://www.soxware.com/umotion-manual/QuickStart.html

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi,

thank you very much for your support request.

By default, in UMotion you have to manually create key frames for each change you make to a bone. Of course there is also auto key which (like in Unity by default) creates a key as soon as you modify a bone.

To create a key frame manually, select the modified bones (they are displayed in red) and click on the "Key Selected --> Key All" button in the Pose Editor. Set "Auto Key" to "Generate" in the Pose Editor if you want UMotion to automatically create keys for you every time you modify a bone.


Btw. I highly recommend watching the quick start video tutorial. It's 5 minutes long and covers stuff like this:

https://www.soxware.com/umotion-manual/QuickStart.html

Please let me know in case you have any follow-up questions.

Best regards,
Peter