Hello again Peter!
First of, thanks for the many guidances on using generic rigs!
Alas, I am now having another issue, or two depending on how you see it.
A) I have a Speech Bubble, which is childed to the character parent, since it should move around with the character's position and rotation (not animation though). Alas, since I have a few rather narrow areas for the characters to be in, I'd liek to be able to scale it down or move around when needed. However, since it is chidled to the character, UMotion really wants to animate it and therefore overrides all changes I make in script ( I usually start by keying all parameters before every animation). Is there any way I can tell UMotion to exclude that from all animations, aka delete the animation property?
B) Kinda similar, working with blendshapes. Since the character has over 50 blendshapes for facial expressions, deleting them all manually from every animation is quite tedious as well. Is there any wayy to tell UMotion: "Don't put the blend shapes in your animation window"? Especially since this really clutters the clip editor :D
The reason why I'd want the blendshapes independent of the animation is to use "Keyposes" and give them nuances with different facial expression, by the way :)
Thanks for your time as always
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