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"Mirror the whole animation" is a very important feature that should not be missing.

Your software would highly benefit from such a feature. It's a very widely spread technique among animators to easily mirror animations.

Thanks! :)

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Hi Tommy,
thanks for your feature request.

While mirroring the whole animation is currently not supported in UMotion, you can mirror humanoid animations directly in Unity (select the animation and enable the mirror flag in the inspector). This can be done before you import an animation clip or after you exported it from UMotion.

What's already supported in UMotion is copying animations from one side of the model to the other (see "Copy To Ohter Side" and "Mirror Editing").

I have more advanced animation mirroring on my list but it currently has no schedule.

Best regards,
Peter

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