+1 vote
asked in Feature Requests by
Thanks for adding "Scaling Keyfarmes"! Would be great to have a shortcut to reverse the order of the selected keyframes as well. So the same way as you select keyframes with scaling but instead of scaling the shortcut would swap the order of selected keyframes in fact producing "backwards" animation.

This would be very helpful as I usually make animation in pairs, like sit down/stand up and I could use the sit down animation as a starting point for the stand up animation if I could "reverse it".

Thanks!

1 Answer

0 votes
answered by Expert (80k points)
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Best answer
Hi Vlad,
thanks for your feature request.

I've added this to my internal to-do list with medium priority. In the mean time, you can reverse the animation clip by selecting all keys in your animation clip. Then use the left handle of the selection box and drag it "n" frames after the last frame of your animation (where "n" equals the total number of frames your animation has). Then, drag all keys so that the animation starts at frame 0 again.

Best regards,
Peter
commented by
Oh, didn't realise you can drag it past the end to flip it! That's perfect.

Thank you!
commented by
When I try this in UMotion Pro I get a crash:

UnityException: Nested Events detected. This is not allowed due to performance reasons!
UMotionEditor.Model.FileFormats.SerializableTypes.SerializableData`1[System.Single].ΉΉΉΉΊΊΊΊΉΉΉΊΊΊΊΉΊΊΊΉΉΊΊΉΊΊΉΉΉΉΉΉΉΊΉΉΊΉΉΉΊΉΊΊΉΊΊ ()
UMotionEditor.Model.FileFormats.SerializableTypes.SerializableData`1[System.Single].ΉΉΊΉΊΊΊΊΊΉΉΊΊΊΉΊΊΉΊΊΊΊΉΉΊΉΊΊΉΊΉΉΊΊΊΉΊΊΉΊΊΊΊΊΉΉΉ (Single ΊΊΊΉΉΊΉΊΊΊΉΉΊΊΊΉΉΊΉΉΉΊΉΊΉΊΊΊΊΊΊΊΉΉΊΉΉΊΉΉΊΉΉΉΉΉΉ)
ΉΊΊΉΊΊΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΉΊΉΉΉΉΉΊΊΊΉΊΊΊΊΉΊΊΊΉΉΉ.ΉΉΉΊΊΉΉΊΊΊΊΉΊΊΉΉΉΉΊΊΊΊΊΊΉΉΊΉΊΊΉΉΊΊΊΊΉΊΉΉΊΊΊΉΉΉΊ (ΉΉΉΉΉΊΊΉΊΉΊΉΉΊΉΉΉΊΊΊΉΉΉΉΊΉΊΉΉΉΉΊΉΊΊΊΉΊΉΊΉΊΉΊΉΊΊ ΉΉΉΊΉΉΊΊΉΉΊΊΊΉΊΊΊΊΉΉΊΊΊΉΉΉΊΊΉΉΉΉΉΉΉΉΉΊΉΊΊΉΊΉΉΉΉ, Single ΊΉΊΊΉΊΉΉΉΉΊΉΉΉΊΊΊΉΊΊΊΊΊΊΉΉΊΉΉΉΉΊΊΉΉΊΊΉΉΊΉΉΊΉΊΉΉ)
ΉΊΊΊΊΉΊΉΉΊΉΊΊΉΊΉΊΉΊΉΊΊΉΉΉΉΉΉΊΉΊΊΉΊΉΊΊΊΉΉΉΉΉΉΉΉΊ.ΊΊΉΉΊΊΉΊΉΉΊΉΉΉΉΊΉΊΉΊΉΉΉΊΉΊΉΊΉΊΊΊΉΉΉΊΉΊΊΉΊΉΊΊΉΉΉ (.ΉΊΊΊΉΉΉΊΊΊΉΊΊΊΉΊΉΉΊΊΉΊΊΊΊΊΊΊΊΊΊΊΊΉΊΉΊΉΉΊΉΉΊΉΊΊΉ[] ΉΉΉΊΉΉΉΉΊΊΊΊΊΊΉΊΉΊΊΉΊΉΉΊΉΊΉΉΊΊΊΉΊΊΊΊΊΊΊΉΉΉΉΊΉΊΊ, .ΉΊΊΊΉΉΉΊΊΊΉΊΊΊΉΊΉΉΊΊΉΊΊΊΊΊΊΊΊΊΊΊΊΉΊΉΊΉΉΊΉΉΊΉΊΊΉ[] ΉΉΊΉΉΊΉΉΊΊΊΉΊΊΉΊΊΊΊΊΊΊΉΊΉΊΉΉΉΉΉΉΊΉΊΉΊΉΉΊΉΊΊΉΊΉΉ, Int32 ΉΊΊΊΉΊΉΉΉΊΉΊΊΉΉΊΊΉΊΉΊΉΊΉΊΉΉΉΊΊΉΊΉΉΊΉΉΉΉΊΉΉΊΊΊΉΉ, Boolean ΉΊΊΉΊΉΉΊΉΉΊΉΊΉΉΊΉΊΊΉΊΊΊΉΊΊΊΉΊΊΉΉΊΊΉΉΊΊΉΉΊΊΊΉΊΊΊ)
ΉΊΊΊΊΉΊΉΉΊΉΊΊΉΊΉΊΉΊΉΊΊΉΉΉΉΉΉΊΉΊΊΉΊΉΊΊΊΉΉΉΉΉΉΉΉΊ.ΊΊΉΊΊΊΉΊΊΊΊΉΉΊΊΊΊΉΊΉΉΊΊΉΊΉΊΊΊΊΊΊΊΊΉΉΊΉΊΉΉΊΊΉΊΊΉ (ΉΉΊΊΊΉΊΉΊΉΊΉΉΊΉΉΊΊΊΊΊΊΉΊΉΉΉΉΊΉΊΉΊΉΉΊΊΊΊΊΊΊΉΊΉΉΊ ΉΊΉΉΉΊΉΉΉΉΊΉΊΊΊΊΉΉΉΊΊΊΊΊΊΊΉΊΉΊΉΊΊΉΉΉΉΉΊΉΊΉΊΉΉΊΊ, Boolean ΉΊΊΉΊΉΉΊΉΉΊΉΊΉΉΊΉΊΊΉΊΊΊΉΊΊΊΉΊΊΉΉΊΊΉΉΊΊΉΉΊΊΊΉΊΊΊ)
ΉΊΊΊΊΉΊΉΉΊΉΊΊΉΊΉΊΉΊΉΊΊΉΉΉΉΉΉΊΉΊΊΉΊΉΊΊΊΉΉΉΉΉΉΉΉΊ.ΉΊΉΉΊΊΊΉΉΊΊΊΉΊΉΉΉΊΉΊΉΊΊΊΊΊΉΊΉΊΊΉΉΊΊΉΊΉΊΉΊΊΉΉΊΉΉ (System.Object ΉΉΉΊΉΉΉΊΉΉΉΉΉΉΊΊΊΉΊΉΊΊΉΉΉΉΊΉΉΊΊΉΊΊΉΉΊΉΉΊΉΉΊΉΊΊΉ, .ΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΊΊΉΊΉΊΊΉΊΉΉΊΊΊΉΉΊΉΊΊΉΉΊΊΉΉΊΊ ΊΉΉΉΉΊΉΉΉΊΉΉΉΊΊΊΊΉΊΉΊΉΉΉΉΉΉΊΉΊΉΊΉΉΉΉΊΉΊΉΉΊΊΊΊΊΉ)
ΉΊΉΊΉΉΊΉΉΉΊΉΉΉΊΊΊΉΊΊΊΉΉΊΉΉΊΉΉΉΉΊΊΉΉΉΉΊΊΊΉΉΉΉΊΊΊ[ΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΊΊΉΊΉΊΊΉΊΉΉΊΊΊΉΉΊΉΊΊΉΉΊΊΉΉΊΊ].ΊΊΉΊΉΊΉΉΊΊΊΊΉΉΉΉΊΉΊΉΉΉΊΊΊΉΊΊΉΉΊΉΉΊΊΉΉΊΊΉΊΊΊΉΊΊΉ (System.Object ΉΉΉΊΉΉΉΊΉΉΉΉΉΉΊΊΊΉΊΉΊΊΉΉΉΉΊΉΉΊΊΉΊΊΉΉΊΉΉΊΉΉΊΉΊΊΉ, .ΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΊΊΉΊΉΊΊΉΊΉΉΊΊΊΉΉΊΉΊΊΉΉΊΊΉΉΊΊ ΊΉΉΉΉΊΉΉΉΊΉΉΉΊΊΊΊΉΊΉΊΉΉΉΉΉΉΊΉΊΉΊΉΉΉΉΊΉΊΉΉΊΊΊΊΊΉ)
ΊΊΊΊΊΉΉΉΉΉΊΉΉΉΊΊΉΊΉΊΉΉΉΉΉΉΊΉΉΉΉΉΊΊΊΊΊΉΉΊΊΉΉΉΊΉΊ.ΉΊΉΊΉΉΉΉΉΊΊΊΉΉΉΉΊΉΊΉΊΉΊΉΊΊΊΉΊΊΊΊΊΉΊΉΉΉΉΊΉΉΊΊΉΊΊ (System.Object ΉΉΉΊΉΉΉΊΉΉΉΉΉΉΊΊΊΉΊΉΊΊΉΉΉΉΊΉΉΊΊΉΊΊΉΉΊΉΉΊΉΉΊΉΊΊΉ, .ΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΊΊΉΊΉΊΊΉΊΉΉΊΊΊΉΉΊΉΊΊΉΉΊΊΉΉΊΊ ΊΉΉΉΉΊΉΉΉΊΉΉΉΊΊΊΊΉΊΉΊΉΉΉΉΉΉΊΉΊΉΊΉΉΉΉΊΉΊΉΉΊΊΊΊΊΉ)
ΉΊΉΊΉΉΊΉΉΉΊΉΉΉΊΊΊΉΊΊΊΉΉΊΉΉΊΉΉΉΉΊΊΉΉΉΉΊΊΊΉΉΉΉΊΊΊ[ΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΊΊΉΊΉΊΊΉΊΉΉΊΊΊΉΉΊΉΊΊΉΉΊΊΉΉΊΊ].ΊΊΉΊΉΊΉΉΊΊΊΊΉΉΉΉΊΉΊΉΉΉΊΊΊΉΊΊΉΉΊΉΉΊΊΉΉΊΊΉΊΊΊΉΊΊΉ (System.Object ΉΉΉΊΉΉΉΊΉΉΉΉΉΉΊΊΊΉΊΉΊΊΉΉΉΉΊΉΉΊΊΉΊΊΉΉΊΉΉΊΉΉΊΉΊΊΉ, .ΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΊΊΉΊΉΊΊΉΊΉΉΊΊΊΉΉΊΉΊΊΉΉΊΊΉΉΊΊ ΊΉΉΉΉΊΉΉΉΊΉΉΉΊΊΊΊΉΊΉΊΉΉΉΉΉΉΊΉΊΉΊΉΉΉΉΊΉΊΉΉΊΊΊΊΊΉ)
ΊΉΉΊΉΊΉΊΊΊΊΉΉΊΊΉΊΊΊΉΊΉΉΊΉΊΊΉΉΊΊΊΊΊΊΊΉΉΊΉΉΊΉΊΉΊΉ.ΊΉΉΊΊΊΉΊΊΉΉΊΉΊΊΉΊΊΊΉΊΉΉΊΉΉΊΊΊΊΊΊΉΉΊΊΊΊΊΉΊΉΉΊΊΊΊ (System.Object ΉΉΉΊΉΉΉΊΉΉΉΉΉΉΊΊΊΉΊΉΊΊΉΉΉΉΊΉΉΊΊΉΊΊΉΉΊΉΉΊΉΉΊΉΊΊΉ, .ΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΊΊΉΊΉΊΊΉΊΉΉΊΊΊΉΉΊΉΊΊΉΉΊΊΉΉΊΊ ΊΉΉΉΉΊΉΉΉΊΉΉΉΊΊΊΊΉΊΉΊΉΉΉΉΉΉΊΉΊΉΊΉΉΉΉΊΉΊΉΉΊΊΊΊΊΉ)
ΉΊΉΊΉΉΊΉΉΉΊΉΉΉΊΊΊΉΊΊΊΉΉΊΉΉΊΉΉΉΉΊΊΉΉΉΉΊΊΊΉΉΉΉΊΊΊ[ΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΊΊΉΊΉΊΊΉΊΉΉΊΊΊΉΉΊΉΊΊΉΉΊΊΉΉΊΊ].ΊΊΉΊΉΊΉΉΊΊΊΊΉΉΉΉΊΉΊΉΉΉΊΊΊΉΊΊΉΉΊΉΉΊΊΉΉΊΊΉΊΊΊΉΊΊΉ (System.Object ΉΉΉΊΉΉΉΊΉΉΉΉΉΉΊΊΊΉΊΉΊΊΉΉΉΉΊΉΉΊΊΉΊΊΉΉΊΉΉΊΉΉΊΉΊΊΉ, .ΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΊΊΉΊΉΊΊΉΊΉΉΊΊΊΉΉΊΉΊΊΉΉΊΊΉΉΊΊ ΊΉΉΉΉΊΉΉΉΊΉΉΉΊΊΊΊΉΊΉΊΉΉΉΉΉΉΊΉΊΉΊΉΉΉΉΊΉΊΉΉΊΊΊΊΊΉ)
ΉΊΊΊΉΉΉΊΊΊΉΊΊΊΉΊΉΉΊΊΉΊΊΊΊΊΊΊΊΊΊΊΊΉΊΉΊΉΉΊΉΉΊΉΊΊΉ.ΉΉΉΉΊΊΊΉΊΊΊΊΉΉΊΊΊΉΉΉΉΊΉΉΊΉΊΊΊΊΊΉΉΊΉΊΉΊΊΉΉΊΊΉΊΊΊ (System.Object ΉΉΉΊΉΉΉΊΉΉΉΉΉΉΊΊΊΉΊΉΊΊΉΉΉΉΊΉΉΊΊΉΊΊΉΉΊΉΉΊΉΉΊΉΊΊΉ, .ΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΊΊΉΊΉΊΊΉΊΉΉΊΊΊΉΉΊΉΊΊΉΉΊΊΉΉΊΊ ΊΉΉΉΉΊΉΉΉΊΉΉΉΊΊΊΊΉΊΉΊΉΉΉΉΉΉΊΉΊΉΊΉΉΉΉΊΉΊΉΉΊΊΊΊΊΉ)
ΉΊΉΊΉΉΊΉΉΉΊΉΉΉΊΊΊΉΊΊΊΉΉΊΉΉΊΉΉΉΉΊΊΉΉΉΉΊΊΊΉΉΉΉΊΊΊ[ΊΊΊΉΊΉΉΊΊΊΉΉΊΉΉΉΉΊΊΊΊΉΉΉΉΊΉΊΊΉΊΊΊΊΉΉΊΉΊΊΊΊΊΊΊΉΊ[System.Single]].ΊΊΉΊΉΊΉΉΊΊΊΊΉΉΉΉΊΉΊΉΉΉΊΊΊΉΊΊΉΉΊΉΉΊΊΉΉΊΊΉΊΊΊΉΊΊΉ (System.Object ΉΉΉΊΉΉΉΊΉΉΉΉΉΉΊΊΊΉΊΉΊΊΉΉΉΉΊΉΉΊΊΉΊΊΉΉΊΉΉΊΉΉΊΉΊΊΉ, .ΊΊΊΉΊΉΉΊΊΊΉΉΊΉΉΉΉΊΊΊΊΉΉΉΉΊΉΊΊΉΊΊΊΊΉΉΊΉΊΊΊΊΊΊΊΉΊ ΊΉΉΉΉΊΉΉΉΊΉΉΉΊΊΊΊΉΊΉΊΉΉΉΉΉΉΊΉΊΉΊΉΉΉΉΊΉΊΉΉΊΊΊΊΊΉ)
UMotionEditor.Model.FileFormats.SerializableTypes.SerializableData`1[System.Single].ΉΉΊΉΊΊΊΊΊΉΉΊΊΊΉΊΊΉΊΊΊΊΉΉΊΉΊΊΉΊΉΉΊΊΊΉΊΊΉΊΊΊΊΊΉΉΉ (Single ΊΊΊΉΉΊΉΊΊΊΉΉΊΊΊΉΉΊΉΉΉΊΉΊΉΊΊΊΊΊΊΊΉΉΊΉΉΊΉΉΊΉΉΉΉΉΉ)
ΉΊΊΉΊΊΊΊΊΉΉΉΊΊΉΊΊΊΊΊΊΊΊΉΊΉΊΉΉΉΉΉΊΊΊΉΊΊΊΊΉΊΊΊΉΉΉ.ΉΉΉΊΊΉΉΊΊΊΊΉΊΊΉΉΉΉΊΊΊΊΊΊΉΉΊΉΊΊΉΉΊΊΊΊΉΊΉΉΊΊΊΉΉΉΊ (ΉΉΉΉΉΊΊΉΊΉΊΉΉΊΉΉΉΊΊΊΉΉΉΉΊΉΊΉΉΉΉΊΉΊΊΊΉΊΉΊΉΊΉΊΉΊΊ ΉΉΉΊΉΉΊΊΉΉΊΊΊΉΊΊΊΊΉΉΊΊΊΉΉΉΊΊΉΉΉΉΉΉΉΉΉΊΉΊΊΉΊΉΉΉΉ, Single ΊΉΊΊΉΊΉΉΉΉΊΉΉΉΊΊΊΉΊΊΊΊΊΊΉΉΊΉΉΉΉΊΊΉΉΊΊΉΉΊΉΉΊΉΊΉΉ)
ΊΉΉΊΉΊΉΊΊΊΊΉΉΊΊΉΊΊΊΉΊΉΉΊΉΊΊΉΉΊΊΊΊΊΊΊΉΉΊΉΉΊΉΊΉΊΉ.ΉΉΉΊΊΊΉΉΊΉΊΉΉΊΊΉΉΊΊΉΊΊΊΉΊΊΊΊΉΉΊΊΉΉΉΉΉΊΊΊΊΉΉΉΉΉΉ (Int32 ΉΉΊΊΉΉΊΊΊΉΊΉΊΊΉΊΉΉΉΊΊΊΊΉΊΊΊΊΊΉΉΉΉΊΊΉΊΉΉΉΊΊΉΊΊΊΊ, Int32 ΊΉΊΉΉΉΉΊΉΊΉΉΉΊΊΊΉΉΉΊΉΉΊΊΊΊΉΉΊΊΊΉΊΉΉΊΉΉΊΊΉΉΊΊΉΊΉ, Single ΊΉΊΊΊΊΉΊΉΊΊΊΉΊΉΉΊΉΉΉΉΊΉΊΉΉΊΊΉΉΉΉΊΊΊΉΊΉΊΊΉΊΊΉΉΉΊ, Boolean ΉΉΊΊΉΉΉΉΉΊΊΊΊΉΊΊΊΉΊΉΊΉΉΉΊΉΉΊΊΊΉΊΉΊΊΉΊΊΊΉΉΉΊΉΊΉΉ)
ΊΊΊΊΊΉΉΉΉΉΊΉΉΉΊΊΉΊΉΊΉΉΉΉΉΉΊΉΉΉΉΉΊΊΊΊΊΉΉΊΊΉΉΉΊΉΊ.ΉΉΉΊΊΊΉΉΊΉΊΉΉΊΊΉΉΊΊΉΊΊΊΉΊΊΊΊΉΉΊΊΉΉΉΉΉΊΊΊΊΉΉΉΉΉΉ (Int32 ΉΉΊΊΉΉΊΊΊΉΊΉΊΊΉΊΉΉΉΊΊΊΊΉΊΊΊΊΊΉΉΉΉΊΊΉΊΉΉΉΊΊΉΊΊΊΊ, Int32 ΊΉΊΉΉΉΉΊΉΊΉΉΉΊΊΊΉΉΉΊΉΉΊΊΊΊΉΉΊΊΊΉΊΉΉΊΉΉΊΊΉΉΊΊΉΊΉ, Single ΊΉΊΊΊΊΉΊΉΊΊΊΉΊΉΉΊΉΉΉΉΊΉΊΉΉΊΊΉΉΉΉΊΊΊΉΊΉΊΊΉΊΊΉΉΉΊ, Boolean ΉΉΊΊΉΉΉΉΉΊΊΊΊΉΊΊΊΉΊΉΊΉΉΉΊΉΉΊΊΊΉΊΉΊΊΉΊΊΊΉΉΉΊΉΊΉΉ)
ΉΉΉΉΉΊΉΊΊΉΉΉΉΊΊΉΉΊΉΉΉΉΉΉΉΊΉΊΉΉΉΊΉΊΉΉΉΊΉΉΉΊΉΉΊΉΉ.ΉΉΉΊΊΊΉΉΊΉΊΉΉΊΊΉΉΊΊΉΊΊΊΉΊΊΊΊΉΉΊΊΉΉΉΉΉΊΊΊΊΉΉΉΉΉΉ (Int32 ΉΉΊΊΉΉΊΊΊΉΊΉΊΊΉΊΉΉΉΊΊΊΊΉΊΊΊΊΊΉΉΉΉΊΊΉΊΉΉΉΊΊΉΊΊΊΊ, Int32 ΊΉΊΉΉΉΉΊΉΊΉΉΉΊΊΊΉΉΉΊΉΉΊΊΊΊΉΉΊΊΊΉΊΉΉΊΉΉΊΊΉΉΊΊΉΊΉ, Single ΊΉΊΊΊΊΉΊΉΊΊΊΉΊΉΉΊΉΉΉΉΊΉΊΉΉΊΊΉΉΉΉΊΊΊΉΊΉΊΊΉΊΊΉΉΉΊ, Boolean ΉΉΊΊΉΉΉΉΉΊΊΊΊΉΊΊΊΉΊΉΊΉΉΉΊΉΉΊΊΊΉΊΉΊΊΉΊΊΊΉΉΉΊΉΊΉΉ, Boolean ΊΊΉΊΊΉΊΊΊΉΊΊΊΊΉΉΉΉΊΉΉΉΊΉΉΉΊΉΉΉΊΊΊΊΉΊΊΊΊΊΊΊΊΊΉΊΉ)
ΉΉΉΊΊΊΊΊΉΊΊΉΉΉΉΉΊΉΊΊΉΉΉΉΉΊΊΊΉΉΉΉΊΉΊΊΊΊΊΊΉΊΊΊΉΉΉ.ΉΉΊΊΊΊΊΊΊΊΊΊΉΉΉΊΉΉΉΉΊΊΊΊΉΊΊΉΊΉΊΊΉΉΉΊΊΊΉΊΊΉΊΉΉΉΉ (Boolean ΉΊΊΉΉΊΉΉΉΉΊΉΉΊΊΉΉΉΊΊΊΉΉΊΊΉΊΊΉΊΉΉΉΉΉΊΊΉΉΉΉΊΉΊΊΉΊ)
ΊΉΊΉΉΊΉΊΊΉΉΊΊΉΉΉΊΉΉΊΉΉΊΊΊΉΊΊΊΉΊΉΊΊΉΊΉΉΊΊΊΊΊΉΊΊΊ.ΉΊΊΉΉΊΉΊΊΉΉΉΉΊΊΊΉΊΊΊΉΊΊΊΊΊΉΊΊΉΉΊΊΉΉΊΉΊΊΊΊΉΉΊΉΊΉ (Rect ΊΊΊΊΊΉΉΊΉΉΉΊΉΉΉΉΉΊΉΊΉΉΊΊΉΉΉΉΉΊΉΊΉΊΉΊΉΊΉΊΉΉΊΉΊΊΊ)
ΊΊΊΉΊΊΉΊΉΉΉΉΉΊΊΉΊΉΉΉΊΊΊΊΊΉΉΊΊΊΊΉΉΉΊΉΊΉΉΊΉΉΉΊΉΉΉ.

OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:295)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:288)
UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:255)
commented by Expert (80k points)

Hi,
thanks for reporting this issue.

I wasn't able to reproduce the issue using the latest UMotion version. Are you using the latest UMotion Version (V1.11p02, see Clip Editor --> Help --> About)?

If yes, please reproduce the crash and when the "bug report" window opens, click on issue a bug report. It would be awesome if you could attach a Unity project that includes all I need to reproduce this issue to this bug report. I will then send you a patch via email.

Thanks!

Best regards,
Peter

commented by Advanced User (420 points)
I just ran into this crash issue while using v1.11p02.

I tried to send a bug report, but the browser page link never loaded.

I couldn't exit the alert window: "Report Bug | Ignore | Restart UMotion" and had to use Task Manager to quit Unity.
commented by Expert (80k points)
Hi NFB_VM,
thanks for your bug report.

Which browser are you using?

Have you tried clicking on "Restart UMotion" in that dialog, that's designed for the purpose when exceptions are triggered in a loop?

Best regards,
Peter
commented by Advanced User (420 points)
My default browser is Microsoft Edge.

I tried clicking on "Restart UMotion", which would close the alert box, but then instantly another same alert box would appear, so I couldn't even exit Unity. I tried clicking Restart a few dozen times, but couldn't stop the alert box from reappearing. I'm not sure if it had anything to do with the number of keyframes, but my animation had a couple hundred (1 alert box ~ keyframe?)
commented by Expert (80k points)
Another user just reported this issue (the exception when scaling keys). I'm now able to reproduce this issue and am working on a fix. The fix is going to be implemented in V1.12 which I'm trying to finish til Friday next week (June 29.). The Asset Store is then taking ~2 working days to review the new version.

If some of you need this fix urgently, please send me an email with your invoice ID and I will send you the update as soon as I'm submitting it for review to the Asset Store.

Best regards,
Peter

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