I'm having issues with Umotion recently not working, causing crashes etc...
The following is a copy of the output I get on the console when opening Unity:
Unloading broken assembly Assets/UMotionEditor/Main/Application/UMotionApplication.dll, this assembly can cause crashes in the runtime
If I try and open the clip editor from Window >> Umotion >> Editor, I get:
TypeLoadException: Could not load type 'ΊΊΉΉΉΊΉΊΉΊΉΊΉΊΊΊΉΉΊΊΉΊΊΉΉΉΉΊΊΉΊΉΉΉΉΊΉΉΊΉΉΊΉΉΉΊΉ' from assembly 'UMotionEditor, Version=1.0.6701.27161, Culture=neutral, PublicKeyToken=null'.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:285)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:278)
UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:245)
I have tried to re-import the whole asset (even deleted all files out and imported again)
I have put it into a new project and can't reproduce the error
I have also looked at the other question on this topic: https://support.soxware.com/345/typeloadexception
I have checked and Umotion .dll were in the following folder: Editor Default Resources/ Umotioneditor/ plugins
I moved the Umotioneditor folder to top level assets folder and it still causes the issues.
Umotion was previously working and the only asset I have imported since was Hydroform ocean system, which I also added to the test project, does not seem to cause any conflicts?
Any pointers as to where this issue may be being caused?
Unity version is: 2017.2.0f3
Any help appreciated,